Although research is a thoroughly individualized process, try interpreting this model to alternate environments; for example:
|We are oftentimes creative in mind-mapping ideas when researching social spaces. As an example, Kensington Market in Toronto elicits such a host of visceral and emotive impressions.||
However, distinguishing “case studies” from their general contexts or even broader theories can be problematic and essentially clouds our creative voices.
But, ultimately, you can't research all of these topics, so be sure to find a theory, context, and case study that is of interest to you, such as:
2. Books and Journal Articles
Hébert, Yvonne M., et al. "New Modes of Becoming in Transcultural Glocal Spaces: Second-Generation Youth in Calgary, Winnipeg, and Toronto." Canadian Ethnic Studies, vol. 40, no. 2, 2008, pp. 61-87.
Quotations from the article are informative:
"Second generation youth are currently the focus of much research and policy attention with respect to their integration, which is not yet well understood. Based on graphic and narrative data recently collected in three cities, Calgary, Winnipeg, and Toronto, we analyse second generation youth's patterns in glocal spaces where transcultural modes of belonging are created and lived. Our analysis focuses on attachments to locality and a continuum of mobilities of mind, body, and boundaries. The findings are interpreted in terms of the complexities of their integration processes as well as their relevance to social policy development" (Hébert 61).
Now use these concepts (and others from books and journal articles) to map onto your deductive research model:
After all of this research, you may decide to now use Inductive research and conduct a case-study survey of "social entrepreneurs" engaging in glocal food networks! Use what you have learned deductively about communities and negotiating society, designing sustainability, and local food networks to inform you inductive exploration of Kensington Market as a case-study example whether it be through a oral history interview, creating a site intervention art installation, or designing an app for retailers in the community.